From a fixture to a ticket
Upcoming matches sit near the top of the page, with direct ticket actions on the match cards. A persistent ticket entry in the navigation gives supporters another route to purchase.
Let’s talk ↗A website designed to support ticket sales, and a gamification programme built around lasting fan engagement.
Visit Polonia WarszawaI worked on both the club website and the gamification programme, from the initial analysis and writing the business case through to workshops, research and UX/UI design. My work connected the club’s commercial goals with the experience of buying tickets, following club news and taking part in the fan community.



The website had a clear commercial objective: sell more tickets. It also needed to encourage visitors to read club news and explore Polonia’s social media channels.
The gamification programme addressed a longer-term goal: building a community of engaged supporters. Together, the two parts connected matchday decisions with participation in the life of the club.

Upcoming matches sit near the top of the page, with direct ticket actions on the match cards. A persistent ticket entry in the navigation gives supporters another route to purchase.
News cards bring recent stories into the homepage. A dedicated social media section gives visitors a clear route to follow the club beyond the website.
Merchandise, the academy, club identity and player profiles sit alongside match information, connecting the immediate task of buying a ticket with the wider life of Polonia.
“Wielka Gra Polonii” brings activities, points and a leaderboard together. Supporters can see what earns points, where they stand and which actions have already been recorded.
The activity list shows actions and their point values. The scope covers tickets and attendance, club competitions, merchandise, the app, volunteering and sharing sponsor content.
The leaderboard shows the top participants and positions further down the list. The supporter’s total points and current place remain visible above the tabs.
The history view pairs completed activities with dates and awarded points, giving supporters a record of how their participation contributes to their score.
Examples from the designed ticket activity list. Individual tickets, bringing someone along and longer-term commitments each have a defined point value.
| Activity | Points |
|---|---|
| Buy a match ticket | +3 |
| Buy a ticket for a friend or child | +6 |
| Buy a half-season pass | +30 |
| Buy a full-season pass | +70 |
The club wanted to support ticket sales while encouraging people to return for news, social content and community activity.
The business case, stakeholder workshops and research clarified the commercial goals and the behaviours the experience needed to support.
I made upcoming matches and ticket actions prominent, then linked them with news, social channels and a points-based engagement programme.
The website and “Wielka Gra Polonii” were delivered as one connected experience for supporters.
The full scope was implemented: the club website and the gamification programme. The work brought ticket discovery, club content and fan participation into a connected experience.
Explore the club website